Share:


Facilitating participatory advancement in architecture using extended reality solutions. The literature analysis

Abstract

Public engagement and participatory advancement in architecture have entered a new level, as public expectations rise and technological innovations create new opportunities. Stakeholders can contribute to architecture through variety of new technological tools that evolved significantly over the last decade and the key question is how to make architecture better by using them. The paper presents findings of the initial stage of research – exploratory literature analysis of emerging trends for adopting virtual reality (VR), augmented reality (AR), mixed reality (MR) and other human–computer interactions in urban design and architecture. The goal is to figure out the most recent trends of how public can participate and improve the quality of architecture through modern technologies. The results show that directions of current investigations on participatory advancement in architecture by using extended reality (XR) solutions develop in these main directions: easy to use tools, simulation of space and content, evaluation of results, continuous participation of stakeholders and adoption of XR solutions in architectural design, urban design and landscape architecture.


Article in English.


Dalyvaujamoji pažanga architektūroje naudojant išplėstosios realybės sprendinius.
Literatūros analizė


Santrauka


Visuomenės įsitraukimas ir dalyvavimas architektūroje pasiekė naują lygį. Visuomenės lūkesčiai auga, o technologinės naujovės sukuria naujas galimybes. Visos suinteresuotosios šalys gali prisidėti prie architektūros kokybės naudodamos įvairias naujas technologijas, kurios itin ištobulėjo per paskutinį dešimtmetį. Pagrindinis klausimas, kaip jas naudojant gerinti architektūros kokybę. Straipsnyje pateikiamos pradinio tyrimo išvados – žvalgomoji literatūros analizė apie besiformuojančias kryptis urbanistikos ir architektūros projektavimo srityje panaudojant virtualios realybės (VR), papildytosios realybės (AR), mišriosios realybės (MR) ir kitus žmogaus bei kompiuterio sąveikos įrankius. Straipsnio tikslas – susipažinti su naujausiomis tendencijomis ir galimybėmis, kaip įtraukti visuomenę architektūros kokybei gerinti pasitelkiant šiuolaikines technologijas. Rezultatai rodo tolimesnes dalyvaujamosios pažangos architektūroje naudojant išplėstosios realybės (XR) sprendinius tyrimo kryptis: paprasti įrankiai, erdvės ir turinio modeliavimas, rezultatų vertinimas, nuolatinis suinteresuotųjų šalių dalyvavimas ir XR sprendimų naudojimas architektūriniame projektavime, urbanistikos projektavime ir kraštovaizdžio architektūroje.


Reikšminiai žodžiai: architektūra, architektūrinis projektavimas, urbanistinis projektavimas, kraštovaizdžio architektūra, virtuali realybė, išplėstoji realybė, mišrioji realybė, sužaidybinimas, visuomenės dalyvavimas, suinteresuotųjų šalių įsitraukimas.

Keyword : architecture, architectural design, urban design, landscape architecture, virtual reality, augmented reality, mixed reality, gamification, public participation, stakeholder engagement

How to Cite
Misius, V. (2021). Facilitating participatory advancement in architecture using extended reality solutions. The literature analysis. Mokslas – Lietuvos Ateitis / Science – Future of Lithuania, 13. https://doi.org/10.3846/mla.2021.14929
Published in Issue
May 25, 2021
Abstract Views
819
PDF Downloads
563
Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

References

Akmentiņa, L. (2020). Participatory planning in post-socialist cities: a case study of Riga. Architecture and Urban Planning, 16(1), 17–25. https://doi.org/10.2478/aup-2020-0004

Allen, M., Regenbrecht, H., & Abbott, M. (2011, November). Smart-phone augmented reality for public participation in urban planning [Conference presentation]. Australian Computer-Human Interaction Conference, Australia. https://doi.org/10.1145/2071536.2071538

Arnstein, S. R. (1969). A ladder of citizen participation. Journal of the American Planning Association, 35(4), 216–224. https://doi.org/10.1080/01944366908977225

Broschart, D., & Zeile, P. (2014, May 21–23). ARchitecture – Augmented reality techniques and use cases in architecture and urban planning [Conference presentation]. RealCORP 2014: PLAN IT SMART Conference, Vienna, Austria.

Cirulis, A., & Brigmanis, K. B. (2013). 3D outdoor augmented reality for architecture and urban planning. Journal of Procedia Computer Science, 25, 71–79.
https://doi.org/10.1016/j.procs.2013.11.009

European Parliament and Council of the European Union. (2003a). Directive 2003/4/EC of the European Parliament and of the Council of 28 January 2003 on public access to environmental information and repealing Council Directive 0/313/EEC. https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX%3A32003L0004

European Parliament and Council of the European Union. (2003b). Directive 2003/35/EC of the European Parliament and of the Council of 26 May 2003 providing for public participation in respect of the drawing up of certain plans and programmes relating to the environment and amending with regard to public participation and access to justice Council Directives 85/337/EEC and 96/61/EC. https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX%3A32003L0035

Fegert, J., Pfeiffer, J., Peukert, C., & Weinhardt, C. (2020). Enriching e-participation through augmented reality: first results of a qualitative study. https://doi.org/10.30844/wi_2020_e5-fegert

Graham, M., Zook, M., & Boulton, A. (2013). Augmented reality in urban places: contested content and the duplicity of code. Transactions of the Institute of British Geographers, 38(3), 464–479.
https://doi.org/10.1111/j.1475-5661.2012.00539.x

Imottesjo, H., & Kain, J. H. (2018). The Urban CoBuilder – A mobile augmented reality tool for crowd-sourced simulation of emergent urban development patterns: Requirements, prototyping and assessment. Computers, Environment and Urban Systems, 71, 120–130. https://doi.org/10.1016/j.compenvurbsys.2018.05.003

Jaalama, K., Fagerholm, N., Julina, A., Virtanen, J.-P., Maksimainen, M., & Hyyppä, H. (2021). Sense of presence and sense of place in perceiving a 3D geovisualization for communication in urban planning – Differences introduced by prior familiarity with the place. Landscape and Urban Planning, 207, 103996. https://doi.org/10.1016/j.landurbplan.2020.103996

Jenney, S. L., Mühlhaus, M., & Petzold, F. (2018). Connect, motivate, communicate: a foundation for gamification in planning communication [Conference presentation]. Sigradi 2018 Technopoliticas: 22th Conference of the Iberoamerican Society of Digital Graphics, Brazil.

Jiang, L., Maffei, L., & Masullo, M. (2016). Developing an online virtual reality application for e-participation in urban sound planning [Conference presentation]. EuroRegio2016 Conference, Porto, Portugal.

Kamel Boulos, M. N., Lu, Z., Guerrero, P., Jennett, C., & Steed, A. (2017). From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health. International Journal of Health Geographics, 16, 1–11.
https://doi.org/10.1186/s12942-017-0081-0

Legacy, C. (2016). Is there a crisis of participatory planning? Planning Theory, 16(4), 425–442.
https://doi.org/10.1177/1473095216667433

Lincoln, A. (1863, November 19). The Gettysburg Address. https://rmc.library.cornell.edu/gettysburg/good_cause/transcript.htm

Maffei, L., Masullo, M., Pascale, A., Ruggiero, G., & Romero, V. P. (2016). Immersive virtual reality in community planning: Acoustic and visualcongruence of simulated vs real world. Sustainable Cities and Society, 27, 338–345.
https://doi.org/10.1016/j.scs.2016.06.022

Markopoulou, A., Ingrassia, M., Chronis, A., & Richard, A. (2018). City gaming and participation. In Humanizing digital reality (pp. 225–236). Springer. https://doi.org/10.1007/978-981-10-6611-5_20

Milovanovic, J., Moreau, G., Siret, D., & Miguet, F. (2017). Virtual and augmented reality in architectural design and education: an immersive multimodal platform to support architectural pedagogy [Conference presentation]. 17th International Conference, CAAD Futures 2017, Istanbul, Turkey.

Ministry of Environment of the Republic of Lithuania. (2016). Įsakymas „Dėl statybos techninio reglamento STR 1.04.04:2017 „Statinio projektavimas, projekto ekspertizė“ patvirtinimo. https://www.e-tar.lt/portal/lt/legalAct/ad75ac40a7dd11e69ad4c8713b612d0f/NCiDLzfzRa

Mueller, C., Klein, U., & Hofb, A. (2018). An easy to use spatial simulation for urban planning in smaller municipalities. Computers, Environment and Urban Systems, 71, 109–119. https://doi.org/10.1016/j.compenvurbsys.2018.05.002

Mustanir, A., Barisan, B., & Hamid, H. (2019). Participatory rural appraisal as the participatory planning method of development planning. In IAPA 2017 – Towards Open Goverment: Finding the Whole-Goverment Approach. The Faculty of Social and Political Science – Universitas Airlangga.

Nechita, F. (2019). Urban changes and citizens’ engagement by using digital media. Social Sciences and Law, 12(61), 161–170. https://doi.org/10.31926/but.ssl.2019.12.61.1.15

Noghabaei, M., Heydarian, A., Balali, V., & Han, K. (2020). Trend analysis on adoption of virtual and augmented reality in the architecture, engineering, and construction industry. Data, 5(1), 26. https://doi.org/10.3390/data5010026

Olsson, T. D., Savisalo, A. T., Hakkarainen, M., & Woodward, C. (2012). User evaluation of mobile augmented reality in architectural planning. In eWork and eBusiness in Architecture, Engineering and Construction: Proceedings of the European Conference on Product and Process Modelling 2012, ECPPM 2012 (pp. 733–740), Reykjavik, Iceland.
https://doi.org/10.1201/b12516-116

Portman, M. E., Natapov, A., & Fisher-Gewirtzman, D. (2015). To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning. Computers, Environment and Urban Systems, 54, 376–384. https://doi.org/10.1016/j.compenvurbsys.2015.05.001

Rufat, S., & Minassian, H. T. (2012). Video games and urban simulation: new tools or new tricks? Cybergeo: European Journal of Geography, Web and Science, Article 622.
https://doi.org/10.4000/cybergeo.25561

Sassmannshausen, S. M., & Radtke, J. (2020). Enabling citizen participation in urban planning by using augmented reality [Conference presentation]. CHI EA ‘20: Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, Honolulu, USA. https://dl.acm.org/doi/proceedings/10.1145/3334480

Seam, A., Poll, A., Wright, R., Mueller, J., & Hoodbhoy, F. (2018). Enabling mobile augmented and virtual reality with 5G networks. https://about.att.com/content/dam/innovationblogdocs/Enabling%20Mobile%20Augmented%20and%20Virtual%20Reality%20with%205G%20Networks.pdf

Snyder, H. (2019). Literature review as a research methodology: An overview and guidelines. Journal of Business Research, 104, 333–339. https://doi.org/10.1016/j.jbusres.2019.07.039

Stauskis, G. (2014). Development of methods and practices of virtual reality as a tool for participatory urban planning: a case study of Vilnius City as an example for improving environmental, social and energy sustainability. Energy, Sustainability and Society, 4, 1–13. https://doi.org/10.1186/2192-0567-4-7

Steiniger, S., Poorazizi, M. E., Bliss-Taylor, C. A. M., Mohammadi, E., & Hunter, A. J. S. (2012, May 6–10). PlanYourPlace: merging social networks and participatory GIS for participatory planning [Conference presentation]. FIG Working Week 2012: Knowing to Manage the Territory, Protect the Environment, Evaluate the Cultural Heritage, Rome, Italy.

Sulemana, M., & Ngah, I. (2012). Participatory planning: ending the controversies. European Journal of Social Science, 28(1), 24–34.

The General Assembly. (2015). Transforming our world: the 2030 Agenda for Sustainable Development. https://www.un.org/ga/search/view_doc.asp?symbol=A/RES/70/1&Lang=E

United Nations Economic Committee for Europe. (1998). Convention on access to information, public participation in decision-making and access to justice in environmental matters. http://www.unece.org/fileadmin/DAM/env/pp/documents/cep43e.pdf